Set Designer

Illumination Entertainment / Universal Pictures

Paris 2015

The images below aim to show the progression of design work into final image of the movie - click on images below to enlarge
Set Design
Set Design

Katie's Neighbourhood - Maya Previs & Orthographic Drawing. Neal had to design and plan how to create the city of New York, starting with the neighbourhood around the main building.

Movie Still
Movie Still

Katie's Neighbourhood - Finished Render.

Set Design
Set Design

New York City - line art 360' Panorama

Set Design
Set Design

New York City - line art based on Maya model

Set Design
Set Design

Shops & Town Houses - line art over Maya model. The buildings around Katie's house are made from 7 key types that can be rearranged to make the streets look different. From roof tops right down to escape stairs all the parts can be reassembled to make a large variety of housing.

Set Design
Set Design

3d Model with projected textures. - Designing 7 key building types. Part of Neal's' work was to establish the set in Maya and get approval before going on to clean line renders. This view shows the basic model that went to Layout.

Set Design
Set Design

Maya Model with projected textures - and again, the basic model that was sent to Layout and Modelling team.

Set Design
Set Design

Gidget's Living Room - line art over Maya model. Each location required a fully detailed model before making line art views like this. Most locations had various angles of the set, including all prop design.

Set Design
Set Design

Chloe's Kitchen. Maya model.

Set Design
Set Design

Chloe's Kitchen - line art over Maya model.

Set Design
Set Design

Chloe's Living Room - line art based on Maya model.

Set Design
Set Design

Alleyway - Line art based on Maya model

Set Design
Set Design

Alleyway - Maya model.

Set Design
Set Design

River - Design sketch.

Set Design
Set Design

River - Maya model.

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