The images below aim to show the progression of design work into final image of the movie - click on images below to enlarge
Katie's Neighbourhood - Maya Previs & Orthographic Drawing. Neal had to design and plan how to create the city of New York, starting with the neighbourhood around the main building.
Katie's Neighbourhood - Finished Render.
New York City - line art 360' Panorama
New York City - line art based on Maya model
Shops & Town Houses - line art over Maya model. The buildings around Katie's house are made from 7 key types that can be rearranged to make the streets look different. From roof tops right down to escape stairs all the parts can be reassembled to make a large variety of housing.
3d Model with projected textures. - Designing 7 key building types. Part of Neal's' work was to establish the set in Maya and get approval before going on to clean line renders. This view shows the basic model that went to Layout.
Maya Model with projected textures - and again, the basic model that was sent to Layout and Modelling team.
Gidget's Living Room - line art over Maya model. Each location required a fully detailed model before making line art views like this. Most locations had various angles of the set, including all prop design.
Chloe's Kitchen. Maya model.
Chloe's Kitchen - line art over Maya model.
Chloe's Living Room - line art based on Maya model.
Alleyway - Line art based on Maya model
Alleyway - Maya model.
River - Design sketch.
River - Maya model.